2024-03-28T12:27:57Z
https://u-ryukyu.repo.nii.ac.jp/oai
oai:u-ryukyu.repo.nii.ac.jp:02005225
2022-10-31T02:34:07Z
1642837622505:1642837855274:1642837874849
1642838403551:1642838406845
ゲーム戦略獲得に関する自動プログラミングへの進化的アプローチ
Evolutionary Approach to Automatic Programming for Game-Strategy Acquisition
山城, 正
山田, 孝治
遠藤, 聡志
Yamashiro, Tadashi
Yamada, Koji
Endo, Satoshi
Genetic Programming
game strategy
MOO
Hit & Blow
In this paper, we discuss an automatic programming for game strategy acquisition using genetic programming (GP). This paper shows an implementation of MOO game. MOO is a guessing game. In this game, the codemaker picks a number consisting of three distinct decimal digits. Then the codebreaker guesses three distinct digits being scored on each guess. We show and evaluate the codebreaker program that is created automatically by the GP.
紀要論文
http://purl.org/coar/resource_type/c_6501
琉球大学工学部
1998-09
VoR
http://hdl.handle.net/20.500.12000/14728
0389-102X
AN0025048X
琉球大学工学部紀要
56
122
115
jpn
open access