@article{oai:u-ryukyu.repo.nii.ac.jp:02005225, author = {山城, 正 and 山田, 孝治 and 遠藤, 聡志 and Yamashiro, Tadashi and Yamada, Koji and Endo, Satoshi}, issue = {56}, journal = {琉球大学工学部紀要}, month = {Sep}, note = {In this paper, we discuss an automatic programming for game strategy acquisition using genetic programming (GP). This paper shows an implementation of MOO game. MOO is a guessing game. In this game, the codemaker picks a number consisting of three distinct decimal digits. Then the codebreaker guesses three distinct digits being scored on each guess. We show and evaluate the codebreaker program that is created automatically by the GP., 紀要論文}, pages = {115--122}, title = {ゲーム戦略獲得に関する自動プログラミングへの進化的アプローチ}, year = {1998} }