{"created":"2022-01-31T07:48:24.391633+00:00","id":2009733,"links":{},"metadata":{"_buckets":{"deposit":"6750c116-5aaa-408e-baef-23d855fa4b1f"},"_deposit":{"id":"2009733","owners":[1],"pid":{"revision_id":0,"type":"depid","value":"2009733"},"status":"published"},"_oai":{"id":"oai:u-ryukyu.repo.nii.ac.jp:02009733","sets":["1642837622505:1642837676552:1653352058073","1642838403551:1642838409392"]},"author_link":[],"item_1617186331708":{"attribute_name":"Title","attribute_value_mlt":[{"subitem_title":"算数・数学教育におけるゲームの役割 : 小学校低学年のゲーム例を中心に","subitem_title_language":"ja"},{"subitem_title":"Role of Games in Education of Mathematics : Focused on Example of Games in Elementary School Lower Grades","subitem_title_language":"en"}]},"item_1617186419668":{"attribute_name":"Creator","attribute_type":"creator","attribute_value_mlt":[{"creatorNames":[{"creatorName":"青木, 慎恵","creatorNameLang":"ja"}]},{"creatorNames":[{"creatorName":"伊禮, 三之","creatorNameLang":"ja"}]},{"creatorNames":[{"creatorName":"Aoki, Norie","creatorNameLang":"en"}]},{"creatorNames":[{"creatorName":"Irei, Mitsuyuki","creatorNameLang":"en"}]}]},"item_1617186476635":{"attribute_name":"Access Rights","attribute_value_mlt":[{"subitem_access_right":"open access","subitem_access_right_uri":"http://purl.org/coar/access_right/c_abf2"}]},"item_1617186609386":{"attribute_name":"Subject","attribute_value_mlt":[{"subitem_subject":"楽しい授業","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲームの算数・数学","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"習熟","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"定型的熟達化と適応的熟達化","subitem_subject_language":"ja","subitem_subject_scheme":"Other"},{"subitem_subject":"ゲームの役割","subitem_subject_language":"ja","subitem_subject_scheme":"Other"}]},"item_1617186626617":{"attribute_name":"Description","attribute_value_mlt":[{"subitem_description":"算数・数学教育における「楽しい授業」の発見は,1970年代,遠山啓のキャラメルの空き箱を使った「数あてゲーム」による一次方程式や連立方程式(箱の代数)の授業が端緒である。これ以降,次々と「楽しい授業」のための「ゲームの算数・数学」の授業が開発されていった。当初,ゲームの意義は,「授業=儀式」という儀式的授業観を打ち破り,子どもたちが「自分の発意や工夫をつくり出す自由」の体験として位置づけられ,その役割は,主に計算スキルの習熟をたやすくすることにおかれていたが,ゲームの蓄積とともに,「規則・法則の発見」,「重要な概念の理解」,「学習内容の定着化」などの役割も明らかになっていった。 本稿では,比較的小学校低学年の子どもたちに歓迎されるという「学習内容の定着化をはかるためのゲーム」と「重要な概念をうえつけさせるためのゲーム」のタイプを中心に,認知心理学における熟達化研究を参照しながらゲームの役割を検討し,位置づけ直した。その結果,低学年の子どもたちにとっても,「定型的熟達化」より,概念的な理解を基盤とした「適応的熟達化」を指向したゲームの教材化が望ましいとの示唆を得た。なお,上記3タイプのほかに,「ゲームそのものの数理を対象とするゲーム」の存在も指摘した。","subitem_description_type":"Other"},{"subitem_description":"紀要論文","subitem_description_type":"Other"}]},"item_1617186643794":{"attribute_name":"Publisher","attribute_value_mlt":[{"subitem_publisher":"琉球大学大学院教育学研究科","subitem_publisher_language":"ja"}]},"item_1617186702042":{"attribute_name":"Language","attribute_value_mlt":[{"subitem_language":"jpn"}]},"item_1617186783814":{"attribute_name":"Identifier","attribute_value_mlt":[{"subitem_identifier_type":"HDL","subitem_identifier_uri":"http://hdl.handle.net/20.500.12000/41547"}]},"item_1617186920753":{"attribute_name":"Source Identifier","attribute_value_mlt":[{"subitem_source_identifier":"2432-5341","subitem_source_identifier_type":"ISSN"},{"subitem_source_identifier":"AA12789304","subitem_source_identifier_type":"NCID"}]},"item_1617186941041":{"attribute_name":"Source Title","attribute_value_mlt":[{"subitem_source_title":"高度教職実践専攻(教職大学院)紀要","subitem_source_title_language":"ja"}]},"item_1617187056579":{"attribute_name":"Bibliographic Information","attribute_value_mlt":[{"bibliographicIssueDates":{"bibliographicIssueDate":"2018-03-09","bibliographicIssueDateType":"Issued"},"bibliographicPageEnd":"118","bibliographicPageStart":"107","bibliographicVolumeNumber":"2"}]},"item_1617258105262":{"attribute_name":"Resource Type","attribute_value_mlt":[{"resourcetype":"departmental bulletin paper","resourceuri":"http://purl.org/coar/resource_type/c_6501"}]},"item_1617265215918":{"attribute_name":"Version Type","attribute_value_mlt":[{"subitem_version_resource":"http://purl.org/coar/version/c_970fb48d4fbd8a85","subitem_version_type":"VoR"}]},"item_1617605131499":{"attribute_name":"File","attribute_type":"file","attribute_value_mlt":[{"accessrole":"open_access","filename":"No2p107pdf.pdf","mimetype":"application/pdf","url":{"objectType":"fulltext","url":"https://u-ryukyu.repo.nii.ac.jp/record/2009733/files/No2p107pdf.pdf"},"version_id":"21fc4aac-66f4-4ec2-9647-4ea711a99c4e"}]},"item_title":"算数・数学教育におけるゲームの役割 : 小学校低学年のゲーム例を中心に","item_type_id":"15","owner":"1","path":["1653352058073","1642838409392"],"pubdate":{"attribute_name":"PubDate","attribute_value":"2018-06-27"},"publish_date":"2018-06-27","publish_status":"0","recid":"2009733","relation_version_is_last":true,"title":["算数・数学教育におけるゲームの役割 : 小学校低学年のゲーム例を中心に"],"weko_creator_id":"1","weko_shared_id":-1},"updated":"2022-10-31T05:09:51.179263+00:00"}