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  1. 紀要論文
  2. 琉球大学工学部紀要
  3. 56号
  1. 部局別インデックス
  2. 工学部

ゲーム戦略獲得に関する自動プログラミングへの進化的アプローチ

http://hdl.handle.net/20.500.12000/14728
http://hdl.handle.net/20.500.12000/14728
2d83e23f-4a60-44e4-8253-69252ebbeac0
名前 / ファイル ライセンス アクション
No56p115.pdf No56p115.pdf
Item type デフォルトアイテムタイプ(フル)(1)
公開日 2010-01-13
タイトル
タイトル ゲーム戦略獲得に関する自動プログラミングへの進化的アプローチ
言語 ja
作成者 山城, 正

× 山城, 正

ja 山城, 正

山田, 孝治

× 山田, 孝治

ja 山田, 孝治

遠藤, 聡志

× 遠藤, 聡志

ja 遠藤, 聡志

Yamashiro, Tadashi

× Yamashiro, Tadashi

en Yamashiro, Tadashi

Yamada, Koji

× Yamada, Koji

en Yamada, Koji

Endo, Satoshi

× Endo, Satoshi

en Endo, Satoshi

アクセス権
アクセス権 open access
アクセス権URI http://purl.org/coar/access_right/c_abf2
主題
言語 en
主題Scheme Other
主題 Genetic Programming
言語 en
主題Scheme Other
主題 game strategy
言語 en
主題Scheme Other
主題 MOO
言語 en
主題Scheme Other
主題 Hit & Blow
内容記述
内容記述タイプ Other
内容記述 In this paper, we discuss an automatic programming for game strategy acquisition using genetic programming (GP). This paper shows an implementation of MOO game. MOO is a guessing game. In this game, the codemaker picks a number consisting of three distinct decimal digits. Then the codebreaker guesses three distinct digits being scored on each guess. We show and evaluate the codebreaker program that is created automatically by the GP.
内容記述タイプ Other
内容記述 紀要論文
出版者
言語 ja
出版者 琉球大学工学部
言語
言語 jpn
資源タイプ
資源タイプ departmental bulletin paper
資源タイプ識別子 http://purl.org/coar/resource_type/c_6501
出版タイプ
出版タイプ VoR
出版タイプResource http://purl.org/coar/version/c_970fb48d4fbd8a85
識別子
識別子 http://hdl.handle.net/20.500.12000/14728
識別子タイプ HDL
収録物識別子
収録物識別子タイプ ISSN
収録物識別子 0389-102X
収録物識別子タイプ NCID
収録物識別子 AN0025048X
収録物名
言語 ja
収録物名 琉球大学工学部紀要
書誌情報
号 56, p. 115-122, 発行日 1998-09
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